@startuml
sprite $microphone_alt [48x48/16] {
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000000000000DFFFF9000000000002CFFFFB000000000000
0000000000002EFFFFE6000000019FFFFFE1000000000000
00000000000003EFFFFFFB8889DFFFFFFD10000000000000
000000000000002CFFFFFFFFFFFFFFFFB100000000000000
00000000000000008FFFFFFFFFFFFFE60000000000000000
0000000000000000017DFFFFFFFFD6000000000000000000
0000000000000000000017FFFE4100000000000000000000
0000000000000000000003FFFD0000000000000000000000
0000000000000000000003FFFD0000000000000000000000
00000000000000007AAAABFFFFAAAAA40000000000000000
0000000000000003FFFFFFFFFFFFFFFE0000000000000000
0000000000000004FFFFFFFFFFFFFFFE0000000000000000
0000000000000002FFFFFFFFFFFFFFFC0000000000000000
000000000000000025555555555555510000000000000000
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
}


!define FA5_MICROPHONE_ALT(_alias) ENTITY(rectangle,black,microphone_alt,_alias,FA5 MICROPHONE_ALT)
!define FA5_MICROPHONE_ALT(_alias, _label) ENTITY(rectangle,black,microphone_alt,_label, _alias,FA5 MICROPHONE_ALT)
!define FA5_MICROPHONE_ALT(_alias, _label, _shape) ENTITY(_shape,black,microphone_alt,_label, _alias,FA5 MICROPHONE_ALT)
!define FA5_MICROPHONE_ALT(_alias, _label, _shape, _color) ENTITY(_shape,_color,microphone_alt,_label, _alias,FA5 MICROPHONE_ALT)
skinparam folderBackgroundColor<<FA5 MICROPHONE_ALT>> White
@enduml